Zone 03
Testing Labs
The third named section. Equipment, containment furniture and the sort of industrial hardware that reads as a puzzle before it reads as a threat — which is exactly the trap.
Hazards this room adds
- H01 Loud machinery
- H02 One-way doors
- H03 Objects that look interactive
How to move through it
Solve with one eye on the door. Labs reward the team that splits reading a mechanism from watching the entrances — the player with their face in a console is the player who gets caught.
Pair this with