Zone 04
Connecting Corridors
The dark corridors that link the three room types. Not a destination — the place where a run is actually lost, because it is where the team strings out and where a chase has nowhere to break.
Hazards this room adds
- H01 Single-file movement
- H02 No side exits
- H03 Chases with no break
How to move through it
Nobody walks a corridor alone. Set a rule before the run: the corridor is walked as a pair, front and back, and the back player is allowed to call a stop without arguing about it.
Pair this with